Maddy's Tips: Building a Strong Portfolio
After receiving a few emails recently asking for portfolio feedback and general advice, I decided to write up a small list of tips that can help a student or graduate create a portfolio that game studios will want to look at (most specifically for Character Artists!)
Degree ≠ Job. A lot of studios don't look in a resume for where you went to school. The first thing they're interested in the quality of work in your portfolio. If you have the skills, then you're more likely to get hired!
Do more than homework. Lot's of college students get turned down by studios because they give them a portfolio that only has school work in it. Studios look for people that create more outside of class. It can range anywhere from fan art to designing your own characters.
Get online. Stay active on social media platforms like Twitter and game art forums like Polycount! Share your work and speak with other aspiring game artists and professionals as o